Game Developer and
Project Manager
From Dreams To Reality
ADAM CHOLEWINSKI
EXPERIENCE
Assistant Producer and QA Lead
Summer 2017 - Winter 2018
During my 4 years in college, I learned everything needed to take role as an Assistant Producer and QA Lead for a year long project, from inception to release. This project consists of 40 team members.
Columbia College Chicago
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Identifying and resolving game development conflicts with classmates of various disciplines
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Communicating effectively and daily among various departments both written and orally through meetings
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Estimating workflow, delegating tasks to appropriate classmates and monitoring progress of master schedule
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Leading, teaching and mentoring lower level students on internal quality assurance, proper reporting and testing
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Writing Documentation and Instructions for JIRA and Bitbucket including best practices for version control
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Maintaining positive attitude while creating team cohesion and fun work environment for classmates
Fahrenheit Center for Study Abroad
Volunteer
Spring 2012 - Summer 2017
During my time volunteering, I learned how to coordinate shipment of various posters, magazines, as well as products needed from one location to another. In addition, I spent time honing my Polish language by translating.
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Headed organization and translation of the Fahrenheit Center for Study Abroad Website, as well as the News Magazine from Polish to English
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Worked as Assistant Coordinator of Polish University Fair in Chicago, Fort Lauderdale, and Toronto, Canada
Columbia College Chicago
Bachelor's of Arts in Game Design
Graduated May 2018
Cumulative GPA: 3.4
Concentration Game Development
Minor in Business Management
- Project Management
Certificates:
McCarthy Technologies Certificate
- Leadership and Management Feb. 2016
PROFICIENCIES
Project Management
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Excel, Word, Powerpoint
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Scrum, Agile, Waterfall Methodologies
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Analytical Charts:
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Burn Down Charts, Burn Up Charts, Master Schedules
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Documentation:
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Reporting, Summarizing Meetings/Tasks/Issues
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Instructions:
Game Development
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Game Engines:
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Unity, CryEngine, Unreal Engine, Amazon LumberYard, Source (Hammer) Engine, GameMaker Studio
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QA Software:
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JIRA, Handsoft
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Version Control:
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Git, BitBucket, Sourcetree
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Game Design
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Level Design
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Lighting
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Environmental Asset Placement
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Particle Effects
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Profiling
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Optimizing for Performance
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3D Art:
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Maya, Blender
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Freelance Modding
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Well, Horse Drawn Plough, Train Sign
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INTERNSHIPS
Assistant to Vehicle Registration Director
VEHICLE REGISTRAR OF THE CITY
Bemowo District - Warsaw, Poland
July 2 2012 - July 13, 2012
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Traveled the Krakow Region of Poland, and provided the Marshal’s Office direct reports on specific region of Poland
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Liaison for Marshal Office Division Directors in organizing, monitoring and maintaining strategies between divisions
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Communicated various updates between departments in regards to daily tasks, issues and bottlenecks
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Presented deliverable, two week work analysis of experience and showcased contribution as a team member
July 16 - August 1, 2012
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Familiarized with the legality and process for new vehicles entering Poland and the neighboring nations
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Observed teams and track workflow to increase efficiency of the department
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Attended and took part in various ways to legalize vehicles, as well as, military personnel carriers and equipment
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Created daily reports to the Director in accordance to: Events, Issues, Vehicle Services and Workflow
Assistant to Director of Tourism
MARSHAL OFFICE OF MALOPOLSKA
Krakow, Poland
About Me
I utilize both, my passion for games and natural ability of communication and organization, to manage technical aspects of any game development project as well as creating, maintaining and implementing a master schedule to ensure successful completion of multiple assigned project tasks. As a Producer, I understand that through closely monitoring cross disciplined teams and tracking their progress allows for successful anticipation of production issues which can be avoided by coordinating proper resources and finding effective solutions. As a positive and self motivated individual, I work calmly under pressure and seek to bring out the best creative talent from each team member. I ultimately enjoy seeing a project go from inception to complete deliverable game product with the highest quality.