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Game Developer and

Project Manager

From Dreams To Reality

ADAM CHOLEWINSKI

Home: Experience
Home: Education
Chicago

EXPERIENCE

Assistant Producer and QA Lead

Summer 2017 - Winter 2018

During my 4 years in college, I learned everything needed to take role as an Assistant Producer and QA Lead for a year long project, from inception to release. This project consists of 40 team members. 

Columbia College Chicago

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  • Identifying and resolving game development conflicts with classmates of various disciplines

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  • Communicating effectively and daily among various departments both written and orally through meetings

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  • Estimating workflow, delegating tasks to appropriate classmates and monitoring progress of master schedule  

  • Leading, teaching and mentoring lower level students on internal quality assurance, proper reporting and testing

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  • Maintaining positive attitude while creating team cohesion and fun work environment for classmates

Fahrenheit Center for Study Abroad

Volunteer

Spring 2012 - Summer 2017

During my time volunteering, I learned how to coordinate shipment of various posters, magazines, as well as products needed from one location to another. In addition, I spent time honing my Polish language by translating. 

  • Headed organization and translation of the Fahrenheit Center for Study Abroad Website, as well as the News Magazine from Polish to English

  • Worked as Assistant Coordinator of Polish University Fair in Chicago, Fort Lauderdale, and Toronto, Canada

Home: CV

Columbia College Chicago

Bachelor's of Arts in Game Design          

                               

Graduated May 2018

Cumulative GPA: 3.4

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Concentration Game Development

      Minor in Business Management

                     - Project Management

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Certificates:

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McCarthy Technologies Certificate

                  - Leadership and Management                                Feb. 2016

City Scape
Home: Project

PROFICIENCIES

Project Management

  • Excel, Word, Powerpoint

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  • Scrum, Agile, Waterfall Methodologies

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  • Analytical Charts:

    • Burn Down Charts, Burn Up Charts, Master Schedules

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  • Documentation:

    •  Reporting, Summarizing Meetings/Tasks/Issues

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Game Development

  • Game Engines:

    • Unity, CryEngine, Unreal Engine, Amazon LumberYard, Source (Hammer) Engine, GameMaker Studio

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  • QA Software:

    • JIRA, Handsoft

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  • Version Control:

    • Git, BitBucket, Sourcetree 

Game Design

  • Level Design

    • ​Lighting​​

    • Environmental Asset Placement

    • Particle Effects

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  • Profiling

    • Optimizing for Performance​

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  • 3D Art: 

    • Maya, Blender​

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Home: Feature

INTERNSHIPS

Assistant to Vehicle Registration Director

VEHICLE REGISTRAR OF THE CITY 

Bemowo District - Warsaw, Poland

July 2 2012 - July 13, 2012

  • Traveled the Krakow Region of Poland, and provided the Marshal’s Office direct reports on specific region of Poland

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  • Liaison for Marshal Office Division Directors in organizing, monitoring and maintaining strategies between divisions

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  • Communicated various updates between departments in regards to daily tasks, issues and bottlenecks

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  • Presented deliverable, two week work analysis of experience and showcased contribution as a team member

July 16 - August 1, 2012

  • Familiarized with the legality and process for new vehicles entering Poland and the neighboring nations

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  • Observed teams and track workflow to increase efficiency of the department

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  • Attended and took part in various ways to legalize vehicles, as well as, military personnel carriers and equipment

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  • Created daily reports to the Director in accordance to: Events, Issues, Vehicle Services and Workflow

Assistant to Director of Tourism

MARSHAL OFFICE OF MALOPOLSKA 

Krakow, Poland

Home: About
Modern Chicago Skyline

About Me

I utilize both, my passion for games and natural ability of communication and organization, to manage technical aspects of any game development project as well as creating, maintaining and implementing a master schedule to ensure successful completion of multiple assigned project tasks. As a Producer, I understand that through closely monitoring cross disciplined teams and tracking their progress allows for successful anticipation of production issues which can be avoided by coordinating proper resources and finding effective solutions. As a positive and self motivated individual, I work calmly under pressure and seek to bring out the best creative talent from each team member. I ultimately enjoy seeing a project go from inception to complete deliverable game product with the highest quality.

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