PRODUCTS
Harsh Doorstop
Jan. 2019 - Present
A realistic tactical shooter, built in Unreal Engine 4. Will be a multiplayer game, created by a community driven development team for a community driven audience. Currently under development and subject to change. Released on STEAM
My Role:
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Lead VFX Artist
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Lead Sound Design
Links:
Warfare 1944
Jan. 2019 - Present
Warfare 1944 is a community developed game similar to Red Orchestra, Forgotten Hope, and Battlefield 1942. Our objective is to revive many elements of older games that we miss in modern shooters, and to build a game that our own community can enjoy. Released on STEAM
My Role:
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Lead VFX Artist
-
Lead Sound Design
Links:
A one year product from conception to a fully polished and playable game. This team consisted of 40+ talented, motivated, passionate, dedicated and skillful students. As an Assistant Producer and QA Lead for this team and game, I am honored, humbled and privileged to work with such unique students and showcase this game for many years to come.
Assistant Producer
&
QA Lead
Aiku Game
August 2017 - Winter 2018
PROJECTS
Student Project
QUICK DRAW
2017
This multiplayer turn based shooter game was successfully created by effort of small group of 5 to deliver fun and unique experience to players. In this couch party turn-based-shooter core gameplay is revolving around player positioning, camera angles and timing.
My Role:
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Lead Producer
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Level Design
Main Menu of the game
Controls image for players
Players enter this Menu and must aim their cross-hairs on the target to indicate when the player is "ready".
Main Menu of the game