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PRODUCTS

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Harsh Doorstop

 Jan. 2019 - Present

A realistic tactical shooter, built in Unreal Engine 4. Will be a multiplayer game, created by a community driven development team for a community driven audience. Currently under development and subject to change. Released on STEAM

​My Role:

  • Lead VFX Artist

  • Lead Sound Design

Links: 

Steam Store Page

Repository

Youtube Video

Community Forum

Warfare 1944

 Jan. 2019 - Present

Warfare 1944 is a community developed game similar to Red Orchestra, Forgotten Hope, and Battlefield 1942. Our objective is to revive many elements of older games that we miss in modern shooters, and to build a game that our own community can enjoy. Released on STEAM

​My Role:

  • Lead VFX Artist

  • Lead Sound Design

Links: 

Steam Store Page

A one year product from conception to a fully polished and playable game. This team consisted of 40+ talented, motivated, passionate, dedicated and skillful students. As an Assistant Producer and QA Lead for this team and game, I am honored, humbled and privileged to work with such unique students and showcase this game for many years to come. 

Assistant Producer 

&

QA Lead

Aiku Game

August 2017 - Winter 2018

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PROJECTS

Student Project

QUICK DRAW

2017

This multiplayer turn based shooter game was successfully created by effort of small group of 5 to deliver fun and unique experience to players. In this couch party turn-based-shooter core gameplay is revolving  around player positioning, camera angles and timing.

​My Role:

  • Lead Producer

  • Level Design

Quick Draw
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